As I've said in the sister blogs, shortly after my last post last week, chaos of an almost entirely good
kind (CAEGK, which sounds like a noise a cat makes bringing up a
hairball) erupted into my life. This is rather like what some other
writers refer to as a Sekrit Project, which is probably a reference to
something or other that I missed along the way. Anyway, can't talk
about it yet, will be great if it happens, and won't know for a couple
few weeks I think, but I should be crawling back toward my regular schedule within a few days.
Next Little Black Bag blog will be about why Mary Sue-ism isn't such an awful thing (but still has to be fixed) and is treatable with a little effort (and can provide a doorway into a much better story). Till then, write.
Sunday, February 19, 2012
Thursday, February 9, 2012
Using Demand/Response/Reaction to Diagnose and Treat Lifeless, Wandering, and Other Problem Dialogue
Symptoms:
There are twenty good reasons for this scene to be mostly
dialogue, but it needs to be a 1200 word scene, it's already 3500, and it
hasn't yet done half of what it should.
The agent/editor/holder of checks says, "I love your
dialogue. You have a great
ear. There's just so much of
it."
Your writing group does the experiment of taking roles and
reading through the dialogue, and while their reading of your lines becomes
more and more intense, the scene seems to go on forever; somehow people
shouting at each other is becoming dull.
Some editor or agent says, "I just didn't see where
this dialogue was going."
You can hear every phrase of the dialogue in your head, and
imagine the voices saying it, but readers tell you they "don't know what
that scene is about."
Your editor has just circled a vital plot point and labeled
it "Unnecesssary exposition."
The reviewer is grumbling that "this major plot point
was just dropped." You don't
remember there being any such plot point.
When you check you find it came up in the dialogue twice, and now you wish you had cut it.
Diagnosis: Charting demand, response, and reaction
On web sites dedicated to film and TV, you can find a long list of things you
never see in movies anymore: people starting a car (unless it's going to stall
and the stall is plot-important), people saying goodbye on the phone, someone
hurrying to answer a door (unless, again, it's plot important), explanations of
anything we've already seen, tech people trying to understand what is going on
(unless it's a setup for a more important character instantly knowing), whole
plays in sports, complete trips of any kind from running across a footbridge to
driving through rush hour. Initial
awkwardness, tedious middles, and unnecessary-because-obvious endings, extranea
of almost all kinds. And of
course they're right; if you're paying the star a quarter million per minute of
finished screen time, let's not have him spend any big part of it standing in
lines, riding on city buses, or flossing unless there's a story point behind
it.
Fiction time (or space on the page) is even more that way. The movie viewer might forgive you for that too-long shot of a hot person in
underwear climbing the stairs (instead of just cutting to them coming up the
last three steps). Chances are
they won't storm out to the lobby to shriek to the manager about it and demand
a refund, depending of course on the star and the underwear. Readers who
encounter "his boxers bunched around his hips as he put his foot on the
first step," "there was barely a rustle from his unironed undies on
the second step," "the
third step passed like the others, and the fourth gave her yet another glimpse
of his worn but not stained Fruit of the Looms," can close the book forever. (And should). If they do, you're fired.*
So first of all, dialogue in fiction must be much, much
briefer than in real life, and get to the point more quickly and clearly. But that shouldn't be hard to achieve
at all: just write things down the way people talk, and then shrink to fit.
It's a truism in beginning writer classes that we don't
write dialogue the way people actually talk because, in the words of one
student, "Well, if you wrote it, um, wrote – like every word they say?
That's not – I mean it is – the way they
talk, but not – you know. For a
story it's – different? I mean for any story, not just for a story. A story is
kind of narrative and whatnot and it – the dialogue – when real people talk,
they say um a lot. But they also … does that make sense?"
You could take that vague meandering 70 words and shrink it
to 13 words:
Writing every word that would really be said is bad for a
story.
The succinctness is an improvement but now we can clearly
see that it's not an answer. "Don't write like people talk" is a negative commandment.
"Not writing like people talk" can cover a wide span of territory,
pretty much everything from Edgar Rice Burroughs to William Burroughs, or from
James Joyce's Ulysses to Alastair
McLean's HMS Ulysses. Practically no published dialogue is
"like people talk," and when readers complain that it is not, they
almost always mean it has a specific feature not to their taste, rather than
that it doesn't contain enough ums, you knows, thingies, nonsequiturs, and
trail-offs.
Right there is the clue: what's the specific feature? What makes it fictional dialogue, as
opposed to transcription, or exposition in quote marks?**
In fiction every sentence does something to the narrative
flow, and by narrative flow I mean that
moment-to-moment, word-to-word reader experience of getting from "Chapter
1" to "END". Sometimes it impedes or obscures or shreds the
narrative flow into turbulence.
Sometimes it accelerates it, or deepens it so that it carries more
stuff, and often it throws it around a bend. But one way or another, if it's in a story, a pararaph, sentence, clause, phrase,
or word does something to that flow.***
In real life there's no narrative flow, a fact which large
numbers of novelists have gotten all poetic about, and besides a majority (80%
is thrown around all the time) of human verbal communication is "flocking
signals," i.e. agreeing that we belong together and are on the same team,
or as most sheep would put it,
"baaa."****
So fictional dialogue is different from real life speech
because dialog is made up of sentences which change the narrative flow.
There are three ways narrative flow can change:
1. Someone can try to do something (and succeed or fail).
2. Something can happen in response to one of those attempts
to do something. (The success or failure).
3. Some person, based on the attempt and its
success/failure, can change his/her mind (or confirm it more strongly).
In all but the simplest-minded stories, usually all three
happen around every incident.
This is easy to see in actions. (1) Hamlet tries to stab Claudius, (2) fails because it was actually
Polonius behind the curtain, and (3) has to deal with his much worse position. (1) Holmes waits up because he suspects
the false bell pull is being used to transport a poisonous snake toward the
intended victim, (2) He proves right and drives off the snake with his stick,
causing the death of the would-be murderer, (3) Everyone except the villain and
the snake agree it's a good thing that the villain is dead, and invite Holmes
to explain how he knows. (1)
Holden Caulfield takes Phoebe to the Central Park carousel in an attempt to
cheer her, and himself, up. (2)
Her evident joy makes him break down emotionally in public. (3) This apparently
leads to his getting psychiatric help.
It's less easy to see in dialogue, but it's there, very
strongly. Specifically, in good
dialogue, as often as possible,
(1) A character makes a demand on
another, (2) the other character's response shows that the demand either fails or succeeds, and
(3) both characters have a reaction
to the way that the demand and response changed the relationship.
"Beth-Louise, I was thinking prom is coming up and I
wondered – " (demand)
"Not if you were the last living male mammal on the
continent, Jim." (response)
"I wondered if you might be interested in ordering
flowers from my mom's shop." (reaction; also a demand – pretend I didn't
ask)
"Send out all the hostages by ten. Otherwise we'll hold
their funerals at eleven and begin bombardment at noon." (demand, obviously
– but note that the real demand is not for the hostages, who are not even
present in this scene, but for the second speaker's fear)
"Really? You would kill them yourselves rather than talk with us?"
(response, refusing to fear – also a demand that the first speaker acknowledge
his own brutality)
"Those are my orders. There is a man waiting to
strangle me if I don't carry them out. Our customs are harsh and I am sad, but
no one ever takes hostages against us.
Not twice anyway." (reaction to the negative response and to the
judgment it implies;also a response to the demand for acknowledgment – a yes;
also a demand – see me as a moral person.)
In general, your best lines of dialogue will
contain/imply/embody a demand, a response, and a reaction; notice how much more dramatically interesting the third
speech is in those mini-dialogues above, because it is multiple-duty.
So where you have dialogue people are groaning about, or
skimming, or any of the other symptoms, your first job is to look at it and see
if you can find demands, responses, and reactions. For particularly troublesome dialogue while book-doctoring,
I used to actually break it into a four-column table, with the actual dialogue
in the left column, and then demands, responses, and reactions shown parallel
to the lines where they occurred.
For example, here's a scene I happen to love in Conrad's Typhoon;
MacWhirr, the captain who is noted for his
lack of imagination, is talking to Jukes, his first mate, who is probably the
smartest and most thoughtful (and definitely the most articulate) officer on
board.
In reading the chart it helps a great deal to remember that
the response to each demand will be found diagonally down and right of the
demand, and that the reaction is the
emotional flavoring/subtext that will underlie the original text, the demand,
and the response – all three of them together – in the same line. So if we number the lines, your eyes
should track, approximately: Demand 1, Response 2, Reaction 2, Demand 2,
Response 3, Reaction 3, Demand 3, Response 4, etc.
Paragraph
|
Demand
|
Response
|
Reaction
|
He did
not look at his chief officer, but said at once, "That's a very violent
man, that second engineer."
|
Agree
with me that we ought to fire Harry
|
Reaction
to witnessing Jukes's having sent the complaining Harry back to his duty
|
|
"Jolly
good second, anyhow," grunted Jukes. "They can't keep up
steam," he added, rapidly, and made a grab at the rail against the
coming lurch.
|
Please
understand that Harry is in an impossible situation
|
No, I
won't.
|
Let's
keep our minds on keeping the ship functioning (illustrated by that lurch)
|
Captain
MacWhirr, unprepared, took a run and brought himself up with a jerk by an
awning stanchion.
"A
profane man," he said, obstinately. "If this goes on, I'll have to
get rid of him the first chance."
|
Understand
that if I have/want to, I will
fire Harry whether you agree or not
|
No, I
won't
|
Getting
rid of Harry is part of our job as officers
|
"It's
the heat," said Jukes. "The weather's awful. It would make a saint
swear. Even up here I feel exactly as if I had my head tied up in a woollen
blanket."
|
Recognize
what Harry is up against
|
I'm
going to ignore you
|
Display
of empathy for other officers and crew, trying to model it for the captain,
not believing MacWhirr is so insensitive
|
Captain
MacWhirr looked up. "D'ye mean to say, Mr. Jukes, you ever had your head
tied up in a blanket? What was that for?"
|
Speak
plainly and don't exaggerate
|
I'll
drop the issue for the moment
|
A tacit
admission that conditions really are terrible, but anger at Jukes excusing
bad conduct by bad conditions
|
"It's
a manner of speaking, sir," said Jukes, stolidly.
|
Don't
attack me (demand is probably pro forma)
|
Tacitly,
we'll close the important part of the deal: Harry stays
|
Having
gotten the captain to be reasonable, Jukes puts himself in the path of a rant
|
"Some
of you fellows do go on! What's that about saints swearing? I wish you
wouldn't talk so wild. What sort of saint would that be that would swear? No
more saint than yourself, I expect. And what's a blanket got to do with it --
or the weather either. . . . The heat does not make me swear -- does it? It's
filthy bad temper. That's what it is. And what's the good of your talking
like this?"
|
Accept
my judgment and authority
|
I'll
attack you if I want to, it's my prerogative
|
Accepting
Juke's offer of a chance to blow off steam by ranting at Jukes
|
In good dialogue:
• the demand, response, and reaction columns should be easy
to fill in,
• you'll only rarely have blanks,
• there will be a consistency and pattern to the
demands/responses/reactions of each character; for example, some characters
react to a negative response by making a bigger demand; some demand responses
that disavow prior negative reactions; some prefer ignoring (like these two) to
bringing matters to a head (they're old comrades, they respect each other, and
a major storm is about to blow in).
Finally,
• you'll be able to clearly see why and how some lines
emphasize the demand (e.g. MacWhirr's first), some emphasize the response(e.g.
Jukes's last, the next to last overall), and some the reaction. (e.g. MacWhirr's last, the last
overall).
In okay but improvable dialogue:
•there will be some obvious blanks; to fill them in you'll
have to alter dialogue, sharpening the appearance of the demand, response or
reaction
•there may be little pattern to the demand response reaction
rhythm, either for characters or overall, or fragmentary patterns may appear
and then collapse.
•emphasis will appear to be accidental, and will need tweaking
and allocating, between expressing the demand, the response, or the reaction.
In weak, scattered, unfocused, or generally inept dialogue,
which you might want to just scrape and pitch:
•There will be few apparent demands, responses, and
reactions; mostly people will just talk.
(This is the acid test for really bad expository dialogue).
•Blanks will abound
•Patterns will usually be absent, for characters and
overall, or
•the pattern may be ping-pong (same demand, same response,
over and over and over, without much reaction).
•the dialog will be just words, with nothing to show whether
the demand, the response, or the reaction is the main thing happening.
Prescription: make the chart look better and rewrite the dialogue to fit it
The chart is my extreme systematized version; if you play
with this for even a little while, you'll rapidly discover that you can start
fixing these problems without going to the bother of the chart. Nevertheless, I still do the chart
sometimes; it forces serious problems into stark relief with great big FIX
MEs pinned to them, and pushes you to
really fix rather than just retype.
First and most obvious, fill in blanks, and change things to
form patterns, in the three columns to the right. Once you've done that, modify the dialogue so that it
expresses those demands, responses, and reactions with the proper emphasis.
A nice trick that works well for me is to repeat a keyword
between the most important component of each line. For example if the thing you are emphasizing is the demand
in line 29 and it's "confess you love Lydia" (expressed perhaps in
the words "I see now that with Lydia around there was no hope for
me,") and in line 30 you're emphasizing the reaction "Lydia? WTF?
Doesn't she know I'm gay?", you might say, "Actually, there was no
hope for Lydia, either, with Hector around." Thus "no hope" and "Lydia" express the
demand in line 29, and the reaction in line 30, tying them together and
keeping it very clear what this is about.
The next line (31) might be, "So it's Hector I should congratulate;
good. Lydia would have required more sportsmanship than I can muster."
Tactics, at this level, means the particular technique or
approach to phrasing the demand into words. Many characters (and real people) have characteristic
tactics; implying that their demands are divinely ordained, or the proper
custom of the tribe, or too much trouble but must be met anyway; phrasing a
response of "no" with deep regret or a response of "yes"
with a subtext of "you see the sacrifices I make for you?"; playing
up or suppressing the reaction; doubling down on the next demand after a
"no" response, or demanding something for which the answer will be
"yes" to placate anyone who has given an angry reaction.
Look for ways to get all three components, demand, response,
and reaction (or two or one if that's all that's appropriate to the line) into
the right number of words of actual dialogue.
If you are using a lot of the same words in your demands,
responses, and reactions and in the finished dialogue, something isn't
right. Possibilities: your
dialogue is too on, your D/R/R
columns are too indirect, or your characters are seriously stupid. Then again, maybe there's about to be a
fight or an out of control sex scene (the two times people tend to phrase
demands, responses, and reactions very literally in the actual dialogue).
As a tactic it is especially important to phrase whichever
component is getting the emphasis directly but not literally, i.e. very clearly
but without saying the words outright.
Usually the more important a thing is, the less direct people are
willing to be, but the less they're willing to risk misunderstanding, too.
Where you have ping-pong (as described above), the fastest
and often best fix is to cut directly from the line where it starts to the line
where it ends. If you need a
longer sequence of dialogue, you might find other things for them to talk
about; if they absolutely have to stay on this topic, see how much you can vary
the tactics to avoid repetition.
Where you have a row of blanks, can you just cross out the
whole paragraph? If not, does it
have to be dialogue – could it be narrative summary instead?
Sometimes you can really pound a point home – the equivalent
of a great roaring crescendo – by deliberately writing a line that expresses
only one component.
There's sort of a "dolly" effect in that lines
that emphasize the demand tend to drive the reader forward, making them read
faster (to see how the demand will be responded to); lines that emphasize the
response to a prior demand, probably because they cause a momentary look-back,
tend to slow the reader down. Both
tend to bring the reader more closely into the action. Reactions tend to be zoom-outs or pans
in effect; they move the reader back out to contemplate the action.
Make sure your viewpoint character is perceiving reactions,
as these are the cues that readers pick up most strongly. Many times toward the end of a beat,
and around its core, you'll find emphasis naturally shifts to reactions (or
wants to).
Remember that a lack of overt reaction is a reaction. (If your father calls your sister a
filthy whore and your mother stands there impassively, not reacting, that is a telltale reaction; if Norton says, "Grant,
next time I see you, I'll have a gun, and you might not see me before you're
dead," and Grant says, "Nice chatting with you, but look at the time,
and I have important things to take care of," that reaction says volumes
about Grant.
Important questions about every character in a situation:
how much are they surprised by their own reactions? How aware are they of their own demands? How obligated or bound do they feel by
their responses?
If you find yourself dead stuck in working out dialogue –
they need to keep talking but you cannot for the life of you imagine what they
would say next – three useful tricks:
- Make the next response the least likely, and then find your way back from there. I.e. if everything should lead up to the character giving a resounding no, try having them say yes. If the response should be "how can you accuse me of that, I'm leaving," consider having them sit down and say "oh my god, you're so right, what am I going to do?" Large sudden unexpected motion always grabs attention. Just ask that huge stranger who suddenly sits up in your backseat while you're driving.
- Give the character who speaks next the demand that would most enhance or most alleviate their last reaction. If they reacted with terror, make their next demand for guaranteed safety; if they reacted with joy, their next demand should be for perfection.
- Maybe it's time for the scene or beat to be over. Would a very brief reaction line take care of it?
A really good reaction is a reaction to the other person's
demand, response, and reaction all at once. The ratio of importance in the reaction is a powerful tool
for characterization:
•empathetic characters react more to the other person's
reaction and less to the response.
•aggressive power seekers react more to the response and the
less to the demand.
•pleasers, yes-men, submissives, and the badly abused react
entirely to the demand, trying to get off the hook as a first priority.
•spectrum disorder/aspy characters may not react to
reactions at all; psychopaths may not react to responses; resentful and
passive-aggressive people may not react to demands.
=======================================
*Sometimes unfairly.
Not every reader will understand the point of every scene; there's
always that guy reading On the Road who
doesn't get why those guys drive and talk so much, or has just picked up a
classic puzzle mystery and is wondering why there are all these extra
characters and the host is nattering on about the furniture, the layout of the
house, and the peculiarities of
the staff.
** A quick note on that latter: many workshops and some
editors have fetishized the many problems with expository dialogue into a
general prohibition. In fact there
are at least a dozen good uses and reasons for characters explaining things to
each other in dialogue, and it's sometimes the best choice. But if you use it, no matter how valid
or transparent your reason, some editors and reviewers will leap up and down
and point at it, much in the manner of a two year old who has just learned to
recognize a duckie.
***If it doesn't, it's because there's no flow, and you have
a dead story, which is a different problem.
****That does not
mean that flocking communication is of no value or interest. We spend so much time on flocking
signals because they are vital to our survival and deceptive, ignored, or
rebuffed flocking signals are one of the best ways to foster an aura of menace
in fiction or drama (Shirley Jackson and Harold Pinter are masters of this in
very different ways).
Saturday, February 4, 2012
Understanding and dealing with sentimentality
Symptoms and diagnosis:
The editor complains that "the
story ought to be gripping but it's so sentimental I want to puke."
The agent says, "I've been trying to sell it, every editor
says it's way too sentimental, and I kind of wonder about my own taste because
I like it so much."
Readers of all sorts, professional ones and supportive friends,
say, "I was really into it till it turned all sentimental."
One way or another, every outsider reader slings that dreadful word
sentimental at the work. And the writer
says, "But how can it be sentimental when it's exactly what I feel? Am I supposed to write stories
without feeling it at all? Or just be so cool that I bore myself? Why am I not reaching people with
what I think is the most important thing in the story?"
When anyone tells you your work is sentimental, they are likely
(but not certain) to be right. Many
readers have excellent radar for sentimentality, in my experience. The trick is to understand what it
is, nail its exact cause in this case, and
see why it's presenting the way it is. Once
you do that the fixes are obvious to the eye (but may be miserable to the
glandular system).
Etiology:
In ordinary-plain-old-regular-reader talk, sentimentality often is used to mean too much emotion in general, or the kind of failed, overwrought
stuff more usually called bathos. This
creates a great deal of confusion in many writers in the almost-there stage,
because after all, isn't a work supposed to arouse some feelings? Who reads to
be bored? Or apathetic? Or feel nothing? The whole tradition of Western
narrative arts is about evoking feelings, so if you're trying to work in any of
the forms of narration that originate with, or were first created to appeal to,
those underpigmented descendants of the inhabitants of the upper left corner of
Eurasia, you are trying to evoke
feeling, arouse emotions, and in general work over the adrenal glands of the
audience.
There are people who have
trouble with deep or strong emotions in their reading, and some of them hang
out on the web or internet and may say displeasing things about your work, but
little can be done for or with such people.
Some have much too thoroughly internalized the currently fashionable snarkishness, and prefer a position
of permanent ineffective superiority to any other social connection; these are
the people who want to talk about the concert but won't buy a ticket, the
classic eunuch criticizing technique at the orgy. Some have one of the varieties of
neurological condition that make it difficult for them to discern their own
emotions, or those of others. And
some have some version of the "triggering" problem where particular
emotional content simply becomes too personal too strongly, not unlike people
who can't bear to hear a particular song on the radio because it wakes up the
wrong memories, and therefore don't listen to stations where it might be
played. In general you should
ignore them, or give up on the idea of fiction.
But for most of the rest of us, sentimentality lies close to the
reasons for reading or writing fiction in the first place, and the trick is not
to avoid the pit of sentimentality but to dance on the edge of the pit, gaining
energy and concentration from the danger.
Sentimentality was once a term of praise; originally it meant the
capacity to feel the appropriate feeling at the appropriate time. Back about the time that the modern
version of the English novel was
getting invented (Tom Jones and all
that), the English-speaking
world was just beginning to look for ways to be at least marginally less
brutal.* The idea
that a man might be a better man because he expressed an appropriate tenderness
at the trust of a child or affection from a woman was called sentiment; a man
who would say that he felt the right things was "a man of sentiment."
Within a generation, in The School for Scandal, Sheridan was satirizing the people who could always
say exactly the right thing because
they didn't actually feel it, and pointing out that always expressing the right
feeling verbally is in fact the chief skill of a good liar. (He also created one of the very best
comedy villains ever, Joseph Surface, to expound the idea).
It went downhill from there for sentiment. Goldsmith kicked sentiment in comedy
in the most brutal way a comedy writer can kick: in his essay on comedy, he
divided comedy into "laughing" (i.e. funny) and
"sentimental" (by implication, not funny). Among the early Romantic poets and
critics, Schiller split poetry of feeling into "naïve" (Romantic and
good) and "sentimental" (stodgy old Enlightenment suckfest, though he
didn't phrase it that way).
The Victorians retained a fondness for sentiment in mass
entertainment (which included brilliant writers like Dickens and Thackeray, and
better-than-we-give-them-credit-for names
in the literary history textbooks as well), but they were already groaning
about when it was overdone, and by the time Henry James came along, the idea of
sentiment as a positive thing was thoroughly over.
But Western people, anyway, and maybe everyone, still like stories centered on
feelings and emotions. And in
general we like to judge our characters (some fairly simple-minded readers do
little else), and the sentiments of a character are part of what we judge. (Consider Camus's The Stranger in which a man commits a pointless murder without
apparent remorse, but is effectively tried and convicted for not acting sad
enough at his mother's funeral; though few people would call that a
"sentimental" work, it's fundamentally about sentiment).
There are many different definitions of sentimentality. I don't see much use in the ones that
boil down to "feeling a lot."
Of the definitions that try to sort sentimentality out from other kinds
of excess feeling, and thus stay true to its roots, I think the most useful is
the one that my old teacher William Kittredge used to quote**:
Sentimentality is the demand by the implied author for the
implied reader to experience an emotion that the story to that point is
inadequate to justify.
Breaking down the terms a bit,
the implied author*** is the "who does this sound
like," the implied person who has the "voice" that editors and
critics are always on about. It
may be so much like the real life author (as with Harlan Ellison, Hal Clement, or James Crumley) that they're
virtually indistinguishable, or it may be in effect a continuing character that
appears in all the author's books (various people have suggested this about
Robert E. Howard, Robert Heinlein, Hunter Thompson, Tom Wolfe, and Mark Twain). The implied author might be you or might not, but you need to decide who it is and take control of it. It's a useful idea here because you
need to remember that your story is one encounter, and might be the only
encounter, between the implied author that has your name, and
the implied reader, that
person you're talking to, or imagining you're talking to.**** One of these days I'll do a whole
piece about that, because many otherwise good writers make their implied reader
far too narrow ("must have my taste in everything, and know exactly the
same works of art and literature that I do exactly as well.") The important thing here is that you are always showing, by your choices of what you think the implied reader will respond to, what the implied author thinks of and believes about him/her. Most real readers will not take it as a compliment if you demonstrate that you think the implied reader is a blithering ninny who is just waiting to sob over dead children, cackle with glee at wise old poops, and get all warm and runny about fluffy bunnies; think of implied reader as the role/character you have written for the real reader, and ask if they are going to want to play it. (When you were a child, did you ever play make believe games with a bossy child who cast him/herself as the hero or princess and everyone else as servants and villains? Did you like that child? And do you like being cast as the sentimental admirer of the sensitive young man, the plain ol' but slightly dim country gal who loves her some of that romance, or the possibly inadequate older man dreaming of being a studly young fighter? Often the reason sentimentality grates on us is that it casts us, via the implied reader, as drooling cretins, unconscious twitches, or simple-minded motif-gluttons.)
the story to that point just
means that if there's something awesome later, the reader probably doesn't know
it, and if they sense it coming, they just want to go there now, so you only
get the points for the rounds you've already played.
demanding that the implied reader experience an emotion. Aha. There's the crux. One, two, three, everybody be sad. Come on, do it. No, I mean be really sad. Really sad. Hurry up. Now be relieved. Now be scared.
Not working, is it? I've
given you no reason to be any of those things. The story thus far (actually I've
given you no story) is inadequate to justify feeling those emotions – or in short, what you have been told, perhaps due
to intrinsic content, or clumsy performance, or peculiarity of viewpoint, or
many other things, simply isn't going to make you feel that way.
But suppose I bring you to love a character …. and then something
awful happens to that character.
Maybe that's legit. Unless
you suspect that I'm a rotten bastard who made you love a character just
so you would be sad. Or just so you'd root for his partner to
solve the crime and catch the guy who shot him down. Or just so you'd want her child and her boyfriend
to find a way to each other's hearts.
The sentimentality is in the just sos, because "in order to make
the implied reader feel that way" is always inadequate by itself.
For example: If you read Toby Tyler, or Ten Weeks with the Circus as a kid (spoiler
for those who only know the Disney movie) – skip to next para – when Mr. Stubbs the chimpanzee is killed, a lot of
kids cry their hearts out. Now,
there are utilitarian purposes in it: the book was supposed to make running
away from home fantasies unattractive and
teach lessons about moral restraint*****,
and showing the kid a bad time at that point is therefore useful according to
the social purpose of the book. There
are also esthetic purposes: it's late in the book, it's time for Toby to
realize that bad as life with his uncle is, it's nothing compared to the
cruelty at the circus, and something needs to motivate his decision to return
like the prodigal son; besides, many people, including children, like a book
that offers them a good heartfelt cry. If
those just sos, those purely functional reasons, were the entire reason Mr. Stubbs died, the book would be forgotten,
and the prominence of those reasons is certainly why many critics will call it
sentimental. But there are also
a whole complex of reasons why Mr. Stubbs is doomed – what he represents
symbolically in the book, his connection to Toby's immature and delusional
thinking, his long-established bad behavior that is tolerable within the circus
but not in the larger world. It
feels like that chimp was doomed because of who/what/where he was, by his world
and the story he was part of, and therefore although by modern standards we
feel like the dead ape is being milked for all he's worth, we don't feel that
he's there just so he can be milked.
Similarly, the "my name is Inigo Montoya" subplot in The
Princess Bride is certainly presented sentimentally, but I, at least, don't have the
feeling that it exists just
so the audience's
emotional chain can be yanked.
Sentimental material is both what many readers are going to
remember, and what will cause some readers to accuse you of being manipulative,
playing to the yahoos, or general cynical low-browism.
There are some lessons from all this:
- You
want to be accused of
sentimentality; no matter how subtle you are with the wheels, gears, and
wires of your fiction, someone will see them and accuse you of using them just so people will feel overblown feelings. No matter how complex and
interesting your actual purposes, some clown will be sure that you just
put that in to get all those sentimental fools excited and sell more
books. There is no avoiding
the accusation except by producing extraordinarily dull and lifeless
fiction.
- Nonetheless,
while you can't make the accusation impossible, you can make it unjust, and that is the goal you should
set yourself.
- Referring
to Kittredge's definition again, to make the accusation unjust, you need
to make sure that the story – and only the story -- to that point
justifies the emotion your work asks your intended reader to feel. By only the story I mean only the things that are
intrinsic elements of it; if you pull it out and it's the same story, it's
not intrinsic. That means –
important caveat here – intrinsic is a matter of judgment and taste.
Prescription:
This one is more art than science; the steps could really be done
in any order, any old way you can, and all of them probably should carry the
additional phrases "but not too much" and "just till you're
done."
•Identify where the sentimentality happens. Sometimes it's the whole book,
sometimes two lousy paragraphs that ring false. If there are large areas of
not-broke, don't put effort into fixing them.
•What did you want to happen
in those sentimental zones? What
was the feeling or effect that would have happened if you'd done exactly what
you wanted?
This can be, but luckily rarely is, the hardest of all these cures
for sentimentality. Sometimes
you have to face up to the terrible truth that your purpose was illegitimate to you, i.e.
you find yourself looking at the purpose of a sentence, paragraph, scene, or
work and saying that it is unworthy of you, or the writer you want to be. You may find that you detest the implied author you're implying. You may find that you don't respect the implied reader and you're trying to "give the poor dumb bitches what they want" or thinking "this ought to hold the little bastards for a while" or deciding to "stroke their squatty little egos" with the whole story. As a result, you're demanding an emotional response from them but you're not interested in what they need to have it—rather like some creepy Don Juan types who like seduction more than consummation.
That's the point where you just
shitcan the thing and move on. If
it's the whole story, some of the other ideas can find their way into other
stories; if it's a smaller unit, discard and replace. (Or discard with intent to replace if
you don't have an idea just this moment).
Highlight it, hit that delete key, send it to bit heaven; crumple it and
give it to the cat to play with; pound a stake of holly through its heart. But if your purpose was sentimental, i.e. to extort the feeling from the implied reader specifically without communicating or sharing anything that hangs your emotional ass into the game, that kind of sentimental is story cancer, and all you can do is cut every bit
out that you can see and spray the rest with everything you can think of to
keep it from growing back.
Such scrape-and-pitch situations are blessedly rare, unless you're
really a Jekyll and Hyde type in which Mr. Hyde does all the rough drafts. More usually you had, in fact, some
reasonably legitimate (again, to you) reason for trying to achieve an effect,
and something went wrong, but what you were aiming for was not wrong. Those lesser, fixable problems can be
split into sentimental strategy and sentimental tactics, for analytic purposes, but
in fact almost every chunk of prose that pursues an emotionally legitimate
purpose with a sentimental strategy will also have made use of sentimental
tactics, and vice versa. The
reason for treating them separately is only to make sure that you treat both of
them.
•A sentimental strategy is one where you have written up to a place
where an effect needs to happen, and
shied away from getting it by legitimate fictional means. Sometimes this is a problem of
emotional difficulty or shyness: you need the main character to be altered by
the death of his grandmother, and you're not really over your own grandmother's
death, or you find the feelings you had about it embarrassing, or you have no
experience with it and you're afraid of getting it wrong.
•One solution for sentimental strategy is simple and painful: write
moment to moment, and let the difficult thing happen in the interstices. Say, for example, that Sergeant Emma
Empathy, of the Bucolic County Sheriff's Department, has to find the corpse of
a small child (to pick an really loaded sentimental situation, but one that
could well come up in fiction). You
grit your teeth if necessary, and write straightforward moment by moment
narration to the point where she sees something that makes her go look. You avoid the temptation to have her
speculate or react; now she goes and looks.
Now she sees. ("It
was Aura Jesperson.") Emma does what she would do, as a cop who deals with
children – rushes to the body, confirms that Aura is dead or summons the ambulance
if she has any doubt. You put in
a detail or two that may be obvious – the weight of Aura's body in Emma's arms, the mud caked around the mouth and
nostrils, the chilly slackness of the arm muscles – and you let it go at
that. The story will take it
all the way it needs to go. (Some
of you right now are tearing up, and it is my judgment that you are people of
good sentiment).
•But let us suppose Emma needs to feel something non-conventional. Maybe poor little Aura was the third
one this month, Chief Irwin Insensitive is insisting that they are all
accidents and his plan is that "You talk to their folks, Emma, you're good
at that, and then this spring we'll have you give a talk at the school about
safety and being careful." So
Emma is sorry for Aura and for the Jespersens but she's also furious and
determined. This brings up
another anti-sentimental strategy: let your character be aware of or ashamed of
inappropriate feelings. "She
made herself look Tom and Bobbie Jespersen in the eyes when she told them, and
when she took Tom in to identify the body, she rested a hand on his shoulder
and let him sit and compose himself before he had to tell Bobbie it was true. She made herself do every small
gesture of sympathy, and watched herself do it. But she felt like a hypocrite,
because inside she was cold and
furious: she would make the Chief see that these were murders. She would find the monster who put
her in this situation where she couldn't even give her full attention to a
weeping father."
•A third solution for sentimental strategy is to pull back a little
bit out of viewpoint, perhaps
because the shock has numbed the character, or perhaps just because you have
been varying closeness of viewpoint in the book (I'll talk at some future time
about why that can be desirable). Then
after the scene is over, let the affected person react in a way that makes the reader guess
(correctly) how deep the feelings must run.
The vomiting policeman in Fritz Lang's M is one example; for our hypothetical case here, maybe we describe Emma being gentle
with the Jespersens and correct with the paperwork, and then when Chief
Insensitive leans in her door and says, "They're gonna be okay, right,
after they get over the shock?" she throws heavy objects, or grabs him by
the lapels and slaps him, or leans back and howls and weeps inconsolably, or
doesn't answer, waits till he leaves, and says very quietly, "Asking that
question means you are an idiot, and I am going to make sure that everyone
knows you are."
Recap: sentimental strategy is presenting the emotionally loaded
piece as if you were trying to cash in emotion chips, i.e. making it serve your
emotion-button-hitting needs rather than your story-telling needs. The solutions are, 1) just present it
if the emotions are obvious and appropriate; 2) present the awkwardness if
there is an awkward gap between the sentiment (appropriate emotion) and the
real emotion; or 3) present the loaded part blandly and then report the
objective reaction to it.
•Sentimental tactics are almost always a result of
self-consciousness: you know it's not working emotionally, so you try to add
some emotion booster. In general
if you fix the sentimental intent or the sentimental strategy, you won't feel
the need for these, and you'll just drop them, so I'm not making much in the
way of notes about how to get rid of them; it's too much like
"Doctor, it hurts when I do this."
"Well, don't do that."
"Doctor, it hurts when I do this."
"Well, don't do that."
These include:
Exaggeration – overstating
the feeling because you're afraid the reader will miss it. "Aura was dead, and Emma stared
into an aching nihilistic void of meaninglessness that extended through the
whole universe."
Metaphor (conventional ) –
if you are using a metaphor, (or
simile or other trope – metaphor is the overarching name for all of the tropes
of similarity), the scene is at risk of or suspected of sentimentality, and you
have ever seen that metaphor in print before, cross it out. "Aura was dead. Emma felt socked
in the gut."
Metaphor (distressingly
original) – some writers think it's the
clichéd nature of the metaphor that makes the sentimentalism obvious, and
unfortunately compose their own. "Aura
was dead. Emma swallowed hard, a
sensation like forcing down a frozen-solid garden slug."
Melodrama – melodrama was
called that originally from "melo-" meaning "music." Cuing up background music doesn't
even work well in the movies. Let's
give poor old Aura a rest and let Emma have a romantic scene with Hansom
McNewphella (who is of course the guy Chief Insensitive suspects of the child
murders). Sitting out by the
lake listening to the radio, well, all right (though it borders on glurge). But if there's a playlist and it
includes "Can't Help Falling In Love With You," "Wonderful World," and
"The Way You Look Tonight," then you're trying to borrow significance
from the music (and unless your audience is senior citizens, the wrong music at
that).
Glurge -- Most of you have heard this internet
slang, I'm sure, for "things to which everyone is supposed to enjoy having
a reaction." These are the
pictures of kittehs and bun-buns going nom nom nom, the heartwarming stories of
wise old grandpas saying just the right thing, the brave officer (or doggeh)
saving the toddler, and so on. If
such an element naturally occurs in your story at the point where you suspect
sentimentality and you can't remove it, at least downplay it. If you have added it to help people
get the point, take it out and help people keep their lunch.
Name-that-feeling (sometimes combined with Fanthorpism) – you can't make a reader feel an emotion by naming
it*******, or credibly characterize
anyone with a list of abstract adjectives.
But some writers try, and the results are usually somewhere between flat
and unintentionally comic. "Another
dead child. Emma couldn't seem
to get away from them, they were inescapable, unavoidable, ubiquitous,
everywhere. It made her sad,
depressed, mournful, despairing, somber, lachrymose …"
Sentimental tactics are usually best solved by just omitting; you
won't fix an appalling metaphor with a better one, or glurge by substituting a
kindly old uncle for a bunny. (Even
if he goes nom nom nom). More
often than not, you can just dispense with them at the same time you clean up
the sentimental strategies, or if the strategy wasn't sentimental, just leave
the sentimental tactics out entirely.
In a sense, sentimentality is a "heart disease" of
fiction: you can't ignore it, and you can't just cut that out and throw it away
and figure the patient will get along without it. You have to truly fix sentimentality
or completely replace it, and
then you have to work on getting the repaired piece into the best shape it can
be, because it keeps everything else going.
The good news is, if you really fix sentimentality, and the story is
otherwise strong, you can very suddenly find you have one of your best stories.
=========================
* Given what followed in the centuries since, we had a very long
way to go, and a good ways to go yet, but one place the change started was in
prose fiction.
** he may have been quoting himself, since I haven't been able to
find a source that says it quite this way.
*** much more about implied authors and implied readers can be
found in Wayne Booth's Rhetoric of Fiction. Again, as I often warn , please don't
pretend you know all about it (let alone decide you can urge other people to
dismiss it) based on a couple of sentences here. Human up and learn it if you want to
talk about it at any depth.
**** So we now have this imaginary relationship between who you're
pretending to be and who you're pretending to talk to. You can see where something could go
wrong here, ne?
***** and, I guess, not to be a chimp
****** except maybe impatience.
I might be able to make you feel impatience – if impatience is a
feeling, and impatience is something you feel – by mentioning, though not necessarily
in an impatient way, but in a way that refers to impatience – impatience, if
the impatience you felt had anything to do with the impatience the story
intended. Otherwise not.
Subscribe to:
Posts (Atom)